By Doug Gross, CNN
It's one of science fiction's greatest unfulfilled promises, right up there with teleportation and time travel.
This week, the Woburn, Massachussetts-based aerospace company announced it has begun feasibility studies on a car capable of vertical takeoffs and landings. The TF-X would be a four-seat, plug-in hybrid electric vehicle, according to the company.
“We are passionate about continuing to lead the creation of a flying car industry and are dedicating resources to lay the foundations for our vision of personal transportation,” Terrafugia CEO Carl Dietrich said in a media release. “Terrafugia is about increasing the level of safety, simplicity, and convenience of aviation. TF-X is an opportunity to provide the world with a new dimension of personal freedom!”
Yes, the long-awaited promise of "The Jetsons" may soon become reality.
Lest you think the company is just getting our hopes up for some cheap publicity, know this - they've already created a flying car of sorts.
The Transition is a street-legal vehicle that's designed to fly in and out of airports. It was successfully flown for the first time in 2009. The second-generation version of the Transition performed a driving-and-flying demo last year.
The new TF-X project comes as work on the Transition shifts "from research and development to certification, production, and customer support activities," the company said.
Terrafugia says it has about 100 orders for the Transition, which goes for $279,000.
The big difference between the Transition, which is scheduled to hit the market in 2015, and the new flying car is that the TF-X would be able to take off anywhere, like a helicopter, and not just at an airport.
Its automation systems would make taking off and landing a self-driving process, though the driver would be able to take over manual control at any time.
Terrafugia (Latin for "escape from Earth") says it has had "preliminary conversations" with the Federal Aviation Administration about the TF-X and that the agency has "demonstrated their willingness to consider innovative technologies and regulatory solutions that are in the public interest and enhance the level of safety of personal aviation."
In other words, we might actually get to ride in one someday.
What do you think? Will we see widespread use of flying cars in our lifetimes? Let us know in the comments.
By Heather Kelly, CNN
Forget tiny iPads - the classrooms of the future might turn entire tables into interactive touchscreens.
Given that many children can sit rapturously before a glowing touchscreen for hours, such gadgets seem like a natural for the classroom. But as with any new teaching technology, it's important to make sure it actually helps students learn and teachers teach before getting caught up in its "cool" factor.
A recent study by researchers at Newcastle University in the UK took touchscreen tables into the classroom for some hands-on tests and found the technology (and training) still have to improve before they are fully effective. The researchers say theirs is one of the first studies of this type of technology in actual classrooms, instead of lab situations.
The tables were used in real classrooms over the course of six weeks for lessons in geography, English and history. The five teachers involved in the study prepared the projects based on what the kids were currently learning in class. Each table was used by two to four students at a time, though the table's creators say it can hold up to six students. On the screen were a collaborative writing program and an app called Digital Mysteries, which were designed specifically for large tabletop PCs.
These types of tables are already commercially available and can be seen in the wild in locations like museums. SMART Technologies, for example, makes a table with a 42-inch, 1080p display for $7,749. The prices for these interactive tables will likely come down in the future, but they will still remain a big investment for any school district.
And before schools invest heavily in these kinds of tools, the study's authors say that more in-class research and tweaks to the software should be done.
A few of the issues raised were the same that come up in most group work. Some students would complete tasks faster than others, while others would lose focus and fall behind. Teachers in the study found they couldn't always tell when students were working versus just pretending to work and moving items around the screen.
Suggested improvements to the tools included more detailed progress indicators for the individual students. Researchers also recommend that the apps add more flexibility so that teachers can control, change and pause the lessons. In an old-school twist, researchers also recommended that the programs include an option for exporting kids' progress so they can print it out.
Researchers also emphasized the need for more teacher-friendly features and control over the apps, plus proper training for any educator who plans on integrating these types of tables with their regular classroom curriculum.
"To make the most use of them teachers have to make them part of the classroom activity they have planned – not make it the lesson activity,” said Dr Ahmed Kharrufa in a statement.
In other words, even the most advanced technology won't be able to replace good teachers.
Editor’s note: Jared Markowitz is a PhD candidate with Hugh Herr's Biomechatronics Group. Hugh Herr heads up MIT’s Biomechatronics Group where they invent cutting edge bionic prosthetic limbs, exoskeletons and more. Herr and his team have mobilized their resources to assist the amputee victims of the Boston bombings in some profound ways. Watch more this Saturday at 2:30 p.m. EST on CNN’s “The Next List.”
By Jared Markowitz, Special to CNN
The events in Boston last week were tragic in many ways: human suffering was on display for the world to see, a city was locked down while killers were pursued, and a nation was once again forced to recognize its vulnerability to senseless acts of violence. A week later, the wound is still fresh. Our community continues to mourn the dead, treat the injured, and search for ways to eliminate such attacks. Many lives have been altered irreversibly, yet there is also an abundance of resiliency and hope.
The bombings on Monday left many people with significant injuries and, in many cases, missing lower limbs. The horror of waking up with a different body as a result of a random act of terror should not be understated. Yet thanks to recent advances in prosthetic and rehabilitation technology, many of those who have suffered these devastating injuries have the hope of returning to a full and normal life.
There is now a bionic ankle, foot and calf system that allows the user to walk as quickly and efficiently as non-amputees. Computer-controlled prosthetic knees have been developed that adjust knee resistance continuously, allowing above-knee amputees to walk with improved versatility and stability. Lightweight, compliant running prostheses make it possible for amputees to excel in both sprinting and distance events, including marathons. These technologies are all improving rapidly, with researchers constantly striving to produce more comfortable, responsive and life-like prosthetic limbs.
Despite these advances, the road back from severe lower limb trauma can be long, arduous and expensive. To help those injured in the Boston bombings, the MIT Media Lab’s Biomechatronics Group has partnered with the Mass Technology Leadership Council and No Barriers on two initiatives.
First, we are working with the Mass Technology Leadership Council to ensure that each amputee is provided with the assistive and rehabilitative solutions that best address their injury. To that end, if you have a technology that you believe could help those who suffered traumatic injuries please contact us at www.masstlc.org.
Second, the No Barriers Boston Fund has been established to give the victims devices that will allow them to lead full and active lives. The fund will provide these people with prosthetic limbs designed for athletic activities so that they can run, bike, swim and even dance again. To donate to this important effort, please visit www.nobarriersboston.org.
The symbolism of such events occurring around the Boston Marathon is difficult to ignore. Few endeavors provide such a ready analogy for the highs and lows of life as this race; it is a celebration of the city, running and the human spirit. While the motivations of those who run the Boston Marathon vary, everyone who participates has endured the grueling training required to qualify. During the marathon, runners are tested by the hills of Newton and the unavoidable "rough patches" that come with the marathon distance. However this all melts away during the triumphant finishing stretch on Boylston Street, an experience that validates all of the struggles up to that point.
It is our hope that the trials the surviving victims are currently enduring will give way to an even greater victory.
Editor's Note: David Peterson is the creator of the Dothraki language used in the HBO show "Game of Thrones." Peterson also is a member of the Language Creation Society. A 30-minute profile of Peterson will air on CNN's "The Next List" this Sunday at 2:30 p.m. ET.
By David Peterson, Special to CNN
It's now a little over a year from the day when CNN’s "Next List" crew came to Orange County to do an episode on my language-creation work. At the time, I really had no idea what the coming year held in store for me, so I did my best to look busy.
I had recently joined Syfy's "Defiance" as a language creator, but hadn't yet done any serious translation work, and while I'd finished my work on season two of HBO's "Game of Thrones," there'd been no discussions about season three up to that point. I remained hopeful, but that March I didn't really have much going on.
During my first interview on the morning of twelfth, the "Next List" producer asked me if I'd be working on the Valyrian language for the show's upcoming season. Immediately alarm bells went off, as I started to think back and wonder, "Did I accidentally say anything?"
Though there had been no discussions, I and many assumed that some form of the Valyrian language would make an appearance in season three, but at that stage, any such discussion would have been premature, and certainly would have been covered by a non-disclosure agreement. Trying not to look too perturbed, I asked why she would ask that, and she told me that when she'd interviewed executive producers Dan Weiss and David Benioff earlier, they'd said I'd be working on Valyrian this season.
And that's how I learned I'd be creating a new language for season three of "Game of Thrones."
For those tuning in to the "Game of Thrones" premiere this Sunday, you'll still have to suffer through a few subtitles, but the audio will sound a bit different from seasons past. Though there are a number of Dothraki speakers yet alive on the show, there's surprisingly little Dothraki this season. In its place is quite a bit of dialogue in two related languages: High and Low Valyrian.
In George R. R. Martin's "A Song of Ice and Fire," High Valyrian was meant to occupy the place Latin occupies in the Western world. Latin was the language of the Roman Empire, spoken commonly for several centuries in and around the Italian peninsula and beyond. It's the mother language for all the Romance languages spoken today (Italian, Spanish, French, Catalan, Romanian, etc.).
High Valyrian, in turn, was the language of Martin's Valyrian Empire, an expansive domain that existed for several millennia before it was destroyed by a mysterious event cryptically referred to as the Doom. In its purest form, High Valyrian still exists as a language of scholarship and refinement, though its impact on the region was far greater.
High Valyrian was taken up and creolized by the old Ghiscari Empire, where it's still spoken at the time of action in the books and the show. And it served as the mother language for the various Low Valyrian languages spoke in the Free Cities of Volantis, Braavos, Myr, Pentos, Lys, etc.
This season, I worked on two of the Valyrian languages: High Valyrian (the oldest form of the language) and the Low Valyrian spoken in and around Slaver's Bay. To translate sentences into the latter variety of Valyrian, I would first translate them into High Valyrian, and then apply a series of phonological, semantic and grammatical changes to the text. The resulting language is approximately as different from High Valyrian as Old Spanish is from Classical Latin.
If you watch the "Game of Thrones" premiere, you'll hear some of the Slaver's Bay variety of Valyrian. Both Nathalie Emmanuel and Dan Hildebrand do an outstanding job with their lines. I was extraordinarily pleased with their performances, and I hope you enjoy them as much as I did.
And even if languages aren't your thing, I hope the Valyrian won't distract you from what I think is a truly superlative premiere for season three.
By Leslie A. Saxon, MD, Special to CNN
Technologic advances don’t happen in isolation. There are many different elements— cultural and technologic — that must come together to turn an innovation into a scalable business product, and then, possibly—but rarely—a cultural phenomenon.
The internet, for example, changed banking, journalism, and commerce in many parts of the world. But the connection, information, and convenience it afforded missed medicine because the innovation and the cultural desire hadn’t yet arrived. Advancing technologies will soon radically change healthcare. The cultural and technologic pieces are coming together like a rising storm. I remember, like it was yesterday, when we hosted our first University of Southern California Body Computing Conference. It was in 2007.
I wanted to bring together various experts, from Academy Award winners to engineers, to imagine the future of healthcare in a digital world. In several instances, people left in a huff, or laughed off the notion of digital technology changing healthcare. Many of the physician-attendees said the change wouldn’t happen “for two decades.”
The reactions interested me because, in my experience, where there is anger, there is also fear and irrationality.
Just this week Congressional hearings debated digital medicine because lawmakers and regulators recognize that there are hundreds of millions of dollars—including the $10 million Tricorder X Prize—being invested in new, consumer-oriented technology. And these products will soon start hitting the market. At this point, some of the products are more marketing fluff than reality, while others are too difficult to use.