December 27th, 2012
03:55 PM ET

Making 'the greatest cookbook achievement of all time'

Editor's note: Nathan Myhrvold is CEO of Intellectual Ventures, author of "Modernist Cuisine" and "Modernist Cuisine at Home."

By Nina Raja, CNN

CNN: For people who don't know anything about it, how would you define modern cuisine?

MYHRVOLD: Modern cuisine is the movement of chefs that are trying to create new kinds of food, new food experiences. And they don't care if they have to break some of the traditional rules of cooking to do so.

CNN: There are so many cookbooks out there, what's different about your larger, 6-volume "Modernist Cuisine" book and your new 456-page publication "Modernist Cuisine at Home"?

MYHRVOLD: Well, you know, we set out to make a book that would explain how cooking worked and all of the techniques that modern chefs use, sort of the cutting edge of what the cooking world is.

Now a lot of home folks bought the book and use it and cook from it, but it's a little daunting to buy a six volume, 50-pound, 456-page book. And, of course, a number of the recipes are recipes that are just hard to do, that in fact, almost every chef in New York would find hard to do, much less somebody at home.

So we thought there was room to create a smaller book, a little bit less imposing, a little bit cheaper, where all of the recipes were designed to be done in a home kitchen by home cooks.

CNN: Can you briefly tell us how you got from working at Microsoft to working with food?
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Filed under: Books • Food • Innovation • The Next List • Video
April 11th, 2012
11:09 AM ET

GraFighters: A game that brings your drawings to life

By Nina Raja, CNN

(CNN) - When boredom struck, Eric Cleckner and David Chenell decided to get creative. They co-founded an online fighting game called graFighters, which lets users bring their own drawings to life.

Endless days of doodling during class led to the inspiration of game. Cleckner and Chenell envisioned a fighting game where they would take the characters they drew in class and plop them into a fighting game.

“So we were two broke college kids," said Cleckner. One was a designer and the other a programmer. “We got as far as we possibly could, which was about 1% done with the game." FULL POST

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Filed under: Future • Gaming • Innovation • Tech • The Next List • Video